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Victoria 3 dev
Victoria 3 dev









This will put us in a reasonable state somewhere between vanilla and values shown on the gameplay stream, where construction is more than 2 times lower than in vanilla. Construction points were lowered by 20% across the board with state construction efficiency modifiers nerfed as well. Fixed Al research system not disabling itself when a player takes control over the country. Fixed periodical reset of conscription center production methods. AI is now able to use Transfer Subject wargoal with some additional priorities for German majors. Integrated jantwel's building UI improvements with a lot of crucial information added on building screens. Integrated Dan's quality of life Ul tweaks such as percentage price in market tab. Thanks Yyyman! Applies only to new games. Fixed Korea population being insanely low. Fixed bankrolling not working with subjects. Fixed random generals spawning every month under certain conditions.

victoria 3 dev victoria 3 dev

Increased chance of secession during very high turmoil. Increased percent of population participating in cultural mass migrations. Made some UI changes to improve multiplayer experience. There is a game rule to disable it, as it may do some harm in multiplayer games. Added Transfer State diplomatic action, a tool to gift your states to someone else in case you would want to. NOTE: if you played with standalone multiplayer fix before, you need to manually move your saves from %AppData%\Goldberg SteamEmu Saves\529340|remote\save games to Documents(Paradox Interactive|Victoria \save games.

victoria 3 dev

Disabled Steam cloud saves functionality. Disabled auto approved hotjoins whatsoever as hotjoins work badly in the leak. Adjusted behaviour of some multiplayer related buttons, as they were't working correctly. Enabled multiplayer by using Goldberg Steam Emulator and forcing the game into Steam multiplayer mode.











Victoria 3 dev